Update from Valve is that Tec-9 is not buffed and back to the way it was before (ie unchanged from the current one)
Note: the article is about ‘inaccuracy’, ‘inaccuracy’, that is, the higher this number is, the more off-center the bullet will fly.
Official information in the update
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Added a lot of changes to pistols with the goal of focusing on the skills of the weapons.
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Five-SevN: The Five-SevN has been modified to encourage tactical and defensive play.
Raw Data (Original Information):
“inaccuracy move” 13.41 -> 40 (inaccuracy when moving)
“inaccuracy fire” 32.45 -> 25 (inaccuracy when firing continuously)
“recovery time stand” 0.332613 -> 0.2 (recovery time standing)
“recovery time crouch” 0.273844 -> 0.2 (recovery time while sitting)
“recovery time stand final” N/A (none) -> 0.5 (last standing recovery time)
“recovery time crouch final” N/A (none) -> 0.5 (last recovery time while sitting)
“recovery transition start bullet” N/A (none) -> 0 (recovers when the first bullet is fired)
“recovery transition end bullet” N/A (none -> 5 (recovers when the last bullet is fired)
Analysis
Accuracy on the move
Movement accuracy has been greatly reduced as in said update. Here is a comparison of the accuracy of the first bullet at full speed:
Before update: 2.00 + 9.10 + 13.41 = 24.41
After Update: 2.00 + 9.40 + 40 = 51.40
Compare image from adreN’s tweet (the area inside the square is where the first bullet can hit while moving, the larger square image is the beta)
Shooting accuracy
As the update said, the first bullets when fired continuously will now be more accurate, but if you keep firing continuously after that will get worse (on par with most pistols when spamming). current continuum). Tapping is now more efficient. Sitting down doesn’t help much when shooting either.
Inaccuracy when firing continuously
Inaccuracy when shooting
Inaccuracy when firing each bullet is 0.39 seconds
Because of the way Valve sets up the accuracy model, it’s hard to make a graph that compares tap accuracy because the recovery time keeps changing values, depending on how quickly you tap with the Five- SevenN.
My thoughts
I’m so glad Valve decided to use recovery time transition variables again, something they rarely do except for the AK and M4 ! This allows for more convenience in precision models, and in this case those who prefer to discharge the entire magazine will be at a huge disadvantage, while this update encourages the way bullets are fired. First and Tapping. I mentioned this in the “My Thoughts” section of my previous Tec-9 Analysis, and am glad Valve decided to go this route.
I think this change will encourage a more skilled use of the Five-SevN (instead of shooting wildly), however the ‘nerf’ on movement accuracy is huge, big enough to make this update is ‘nerf’ not ‘rework’. Only time will tell, we can’t say much from just looking at the numbers.
I’m very surprised to now be ‘sitting’ – crouch no longer improves recovery time. I don’t understand why they changed this, since it’s a basic feature of guns, and it’s ‘paradoxical’ that Five-SevN lacks this. That feature and including the way they set the movement accuracy for the pistols is also ‘paradoxical’ as at a glance, there’s really no way to tell which pistol. extremely accurate when shooting while running (Tec-9) and what is worse than the SMG (Five-SveN). If Valve really wants to pursue this balance, the Buy Menu should show more information so that new players know how the guns work. (Perhaps Valve will do this when the Panorama UI update is released, which a lot of people are looking forward to)
Fix the way information is displayed inside the weapon?
Some people have asked me what the following means:
Fixed the way the information inside the weapon is displayed. All weapons will work the same as 1.35.9.7 , except for Five-SevN and the bugs fixed below.
Basically weapon scripts (like weapon_ak47.txt) are now deleted, and weapon information can be found in items_game.txt. This can lead to unwanted changes, if the data is not copied correctly, but at first glance everything is correct.
Tec-9 has just been buffed in this beta update compared to the current running one. This is not mentioned in Valve’s update announcement.
Raw Data (Original Information)
“Spread” 2.00 -> 1.8 (spread)
“Recovery time stand” 0.386834 -> 0.376834 (recovery time standing)
Analysis
Inaccuracy of the first bullet
Before editing |
In the current game |
New Beta Update |
|
Inaccuracy when shooting first shot |
11.43 |
6.90 |
6.70 |
Inaccuracy when shooting first shot |
9.57 |
5.68 |
5.48 |
Inaccuracy when moving while firing the first shot |
15.24 |
10.71 |
10.51 |
(Standing Inaccuracy = InaccuracyStand + Spread) (Crouching Inaccuracy = InaccuracyCrouch + Spread) (Moving Inaccuracy = InaccuracyStand + Spread + InaccuracyMove)
Shooting Accuracy
Figures of shot inaccuracies:
Attention: these graphs only take “inaccuracy”, any recoil is not included.
summary
The first bullet is slightly improved, and the accuracy recovery time after standing shot has been improved a bit. Overall a mild ‘buff’
Author: SlothSquadron (Responsible for gameplay design for Classic Offensive)
Source: Reddit
Source link: In-depth analysis of the update for Five-SevN (Tec-9 light buff)
– https://emergenceingames.com/