One difference of Dota Underlords compared to Dota Auto Chess is that instead of dividing Species and Classes (see “Classification of generals in Dota Auto Chess”), Dota Underlords combined them into one and called “Alliance – Alliance (or Allies).
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Knowing how to combine or the advantages that we will get when combining character systems together will help us easily win when playing Dota Underlords.
List of Champions in Dota Underlords from Alliance
In the previous article, we already know how to classify generals, rank Champions in Dota Underlords (list of Generals by level). In this article, we will continue to learn more about each system (Character Alliance), how many Generals each system has, which Champions and what are their characteristics?
Get to know alliances in Dota Underlords
Each Alliance in Dota Underlords has their own unique blood, symbols and style, representing their fighting style, strength, and skills.
List of champions of each Alliance in Dota Underlords
Dota Underlords strategy game has quite a few characters (Alliance) characters, each different Alliance has different characteristics and has a different number of Generals. Specifically:
No. | ALLIANCE | FIGURE |
first | Assassins | Bloodseeker, Bounty Hunter, Morphling, Phantom Assassin, Queen of Pain, Sand King, Slark, Templar Assassin, Viper |
2 | Blood-Bound | Orge Magi, Warlock |
3 | Brawny | AX, Beastmaster, Disruptor, Juggernaut |
4 | Deadeye | Gyrocopter, Sniper |
5 | Demon | Chaos Knight, Doom, Queen of Pain, Shadow Fiend, Terrorblade |
6 | Demon-Hunter | Anti-Mage, Terrorblade |
7 | Dragon | Dragon Knight, Puck, Viper |
8 | Druid | Enchatress, Lone Druid, Nature’s Prophet, Treant Protector |
9 | Elusive | Anti-Mage, Luna, Mirana, Nature’s Prophet, Phantom Assasin, Puck, Templar Assasin, Treant Protector, Windranger |
ten | Heartless | Abaddon, Drow Ranger, Lich, Necrophos, Pudge |
11 | human |
Bloodseeker, Crystal Maiden, Dragon Knight, Keeper of the light, Kunnkka, Lina, Lycan, Omniknight |
twelfth | Hunter | Beastmaster, Drow Ranger, Medusa, Mirana, Sniper, Tidehunter, Windrange |
13 | Inventor | Clockwerk, Gyrocopter, Techies, Timbersaw, Tinker |
14 | Knight | Abaddon, Batrider, Chaos Knight, Dragon Knight, Luna, Omniknight |
15 | Mage | Crystal Maiden, Keeper of the light, Lich, Lina, Ogre Magi, Puck, Razor |
16 | Primordial | Arc Warden, Enigma, Morphling, Tiny, Razor |
17 | Savage | Enchantress, Lone Druid, Lycan, Sand King, Tusk, Venomancer |
18 | Scaled | Medusa, Slardar, Slark, Tidehunter |
19 | Scrappy | Alchemist, Bounty Hunter, Clockwerk, Techies, Timbersaw, Tinker |
20 | Shaman | Arc Warden, Disruptor, Shadow Shaman |
21 | Troll | Batrider, Shadow Shaman, Troll Warlord, Witchdoctor |
22 | Warlock | AX, Doom, Juggernaut, Kunkka, Lycan, Pudge, Slardar, Tiny, Troll Warlord, Tusk |
23 | Warrior | AX, Doom, Juggernaut, Kunkka, Lycan, Pudge, Slardar, Tiny, Troll Warlord, Tusk |
How to use Alliance is also quite different from when playing Dota Auto Chess, if you are curious, you can check out the Dota Underlords character system summary below of Download.com.vn.
How to use Alliance in Dota Underlords
Each use, combining these systems together brings a unique type of strength and skill for the whole team when playing Dota Underlords.
1. Assassins
If there are Champions of this type in your squad, with numbers of:
- There are 3 Assassins: Will increase your chance to deal 300% critical damage by 10%.
- There are 6 Assassins: Will increase your chance to deal 400% critical damage by 20%.
- There are 9 Assassins: Will increase your chance to deal 500% damage by 30%.
2. Blood-Bound
When a Blood-Bound-type champion dies, the remaining Blood-Bound champions in the team receive a 100% increase in damage.
3. Brawny
The Alliance has Brawny which has two uses:
- With 2 Brawny: Plus 200 health for all other Brawny Generals in the team.
- With 4 Brawny: Plus 500 health for all other Brawny Generals in the team.
4. Deadeye
Generals of this type will attack the enemy’s lowest HP units by default.
5. Demon
Demon Generals will receive an additional 50% critical damage ratio. However, this ratio is only available when the player has only one Demon-type champion on the field.
6. Demon-Hunter
The Alliance Demon-Hunter has two uses:
- Has 1 Demon-Hunter: Disables the effects of the Demon alliance on the opponent’s side.
- There are 2 Demon-Hutech: Disables the effect of the Demon Alliance on the opponent’s side, and our Demon Generals will receive an additional 50% critical damage rate.
7. Dragon
Generals of this type always have the advantage of starting a match with an overflowing mana bar. While Champions will need time to accumulate.
8. Druid
Druid has 2 uses:
- With 2 Druid Generals on the field, the Champion with the lowest star will be automatically raised one star.
- With 4 Druid Generals on the field, the 02 Champions with the lowest star will automatically be upgraded one star.
9. Elusive
Elusive has 3 uses:
- With 3 Elusive in the team, each Champion will receive 20% more dodge ability.
- With 3 Elusive in the team, each Champion gets 45% more dodge ability.
- With 3 Elusive in the team, each Champion will receive 75% more dodge ability.
10. Heartless
Heartless have three uses:
- With 2 Heartless in Alliance, reduces enemy’s Armor by 5.
- With 4 Heartless in Alliance, reduces enemy’s Armor by 10.
- With 6 Heartless in Alliance, reduces enemy’s Armor by 20.
11. Human
Human has 3 uses:
- With 2 Humans on the team, Human Champions increase the target’s magic lock rate by 20% for 4 seconds when attacking.
- With 4 Humans on the team, Human Champions increase the target’s magic lock rate by 44% for 4 seconds when attacking.
- With 6 Humans on the team, Human Champions increase the target’s magic lock rate by 66% for 4 seconds when attacking.
12. Hunter:
There are 2 ways to use Hunters:
- With 3 Hunters on the board, Generals Hunters will increase their odds of possessing 3 consecutive attacks by 15%
- With 6 Hunters on the board, Generals Hunters will increase their odds of possessing 3 consecutive attacks by 25%
13. Inventor
There are 2 ways to use Inventor:
- With 2 Inventor on the board, Generals Inventor will automatically recover 15 health per second
- With 4 Inventors on the board, Generals Inventor will automatically recover 40 blood per second
14. Knight
There are 3 ways to use Knight:
- With 2 Knights on the team, the Knights Generals receive a 25% reduction in the physical and magic damage they must take while standing next to another Knight (1 square away).
- With 4 Knights on the team, the Knights Generals receive 35% reduction of the physical and magic damage they take when standing next to another Knight (1 square away).
- With 6 Knights on the team, Knights receive a 55% reduction in the physical and magic damage they must take while standing next to another Knight (1 square away).
15. Troll
There are 2 ways to use Troll:
- With 2 Trolls on the team, the Troll Generals gain 35 attack speed points.
- With 4 Trolls in the team, Troll Generals gain 35 attack speed points, other allies gain 30 attack speed points.
16. Shaman
A random Champion on the opponent’s side will be petrified as soon as the match starts.
17. Srappy
There are 2 ways to use Scrappy:
- With 3 Scrappy on the table, any of your Heroes will gain 15 Armor and automatically heal 10 health per second.
- With 6 Scrappy on the table, all of your Heroes will gain 15 Armor and automatically heal 10 health per second.
18. Scaled
There are 2 ways to use Scaled:
- With 2 Scaled, your entire Alliance will gain an additional 30% Magic Resistance.
- With 4 Scaled, your entire Alliance will have an additional 50% Magic Resistance.
19. Savage
There are 3 ways to use Savage:
- With 2 Savage in your team, your entire team gains an additional 10% damage rate
- With 4 Savage in your team, your entire team gains an additional 25% damage rate
- With 6 Savage in your team, your entire team gains an additional 45% damage rate
20. Mage
There are 2 ways to use Mage:
- If there are 3 Mages in the party, causing the opponent to reduce their magic resistance by 40%
- If there are 6 Mages in the party, this causes the opponent to reduce their magic resistance by 100%
21. Primordial
There are 2 ways to use Primordial:
- With 2 Primordials on the team, when attacking, the Primordial Generals have a 30% chance of “petrifying” the opponent for 4 seconds.
- With 4 Primordials in the team, when attacking, all heroes in the team have a 30% chance of “petrifying” the opponent for 4 seconds.
22. Warlock
There are 3 ways to use Warlock:
- With 2 Warlocks in the team, these Generals have an additional 15% increase in lifesteal
- With 4 Warlocks in your team, these Generals have an additional 30% increased lifesteal ability
- With 6 Warlocks in your team, these Generals have an additional 50% increase in their lifesteal ability
23. Warrior
There are 3 ways to use the Warrior:
- For 3 Warriors, buff an additional 10 Armor to all Warrior heroes
- With 6 Warriors, buff an additional 15 Armor to all Warrior heroes
- With 9 Warriors, buff an additional 25 Armor to all Warrior heroes
Source link: How to use the character systems in Dota Underlords
– https://emergenceingames.com/