Not only for adults, but Tien is also a pastime for children. Although the rules of the game sound simple, when playing cards, you encounter many difficulties that make the game more interesting and challenging. Here is how to play the card Forward to the South and the North, you can refer to it if you do not know how to play.
Instructions for playing cards Go to the South
- See also: How to play Tan
I. How to play card Go to the South
1. Rules of playing cards Go to the South
– Whoever runs out of cards first wins, in turn until the last person who has cards is the loser.
– Start game: The owner of the 3 (blade) tree will be the first to hit. In the first game, you won’t be able to return to the mausoleum or steal the card. If it is not the starting game, the winner of the previous game will be the first to play.
– Turn: The player who plays the first card will have the right to make an arbitrary combination such as garbage, double, triple or straight. The turn is clockwise, so the person sitting next to the player’s right hand needs to overwrite that person’s card. That hand needs to be of the same combination and larger than the hand given by the previous person. (For example, the first player to play doubles 3, you play double 6), except in the case of chopping pigs. The turn will not be limited to 1 round but can be played many times, the right person must play cards over the left hand. If the right-hander does not have an overlap, he can skip it and give it to the next player. When making a new card, the skipper can restore his turn. If in the round, that person will not be able to play. If there is no catch, the player who just hit will continue to the new round. Continue like this until the lesson is over. If at the end of the game, the player has cards left, that person will go low.
2. The cards in Going South
Song Going to the South
Playing to the South is playing a set of 52 cards from 2 to A (Aces) with 4 suits of muscle, checkered, spade, and shrimp. The descending strength ratings are as follows:
* Number: 2 (pig) > A (pork/yoke) > K (old) > Q (dress) > J (buffalo, burn) > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3
* Quality: Muscle > Checkered > Shrimp > Flange
So, 2 (mus) is the largest card and 3 (blade) is the smallest of the 52 cards.
3. Simple combination in Moving to the South
Like Poker, How to play Blackjack …, the song Moving to the South also has many sets combined:
– Garbage: The odd card in the card, cannot be combined with any cards. For example, in the lesson, there are 13 trees, which are 4 (shrimp), 4 (muscle), 6 (muscle), 7 (checkered), 10 (flange), 10 (temple), 8 (temple), J (mus), Q. (flange), K (muscle), A (split), 10 (checkered), 9 (muscle). Then tree 6 (muscle) is garbage
– Pair: Two cards of the same value. For example: 10 (muscle) and 10 (checkered) or 10 (checkered) and 10 (temple)
– Dad (sorry): Three cards of the same value. Example: 10 (muscle), 10 (checkered) and 10 (shrimp)
– Lobby: 3 or more consecutively valid cards. For example: 7 (muscle), 8 (muscle) and 9 (muscle) or 7 (split), 8 (flange), 9 (flange) and 10 (checkered). If the lobby runs from 3 to A (x) then it is called a dragon hall. And 2 must not be in the lobby.
When you compare, you compare them one by one to see which cards are the strongest in the group.
– duo: do not need the same color. For example, 5 (flange) and 5 (mechanical) win 3 (flange) and 3 (split)
– Triangle: Need to be the same. For example, 10 (muscle), 10 (flange) and 10 (split) win 8 (muscle), 8 (flange) and 8 (split).
– Lobby: Ministry The longer string with the higher number of cards wins the higher set of strings. For example, J (muscle), 10 (check), 9 (flange) wins 10 (trap), 9 (muscle), 8 (checkered). You note that considering both quality.
4. The special combo in Going to the South
These combinations will help you to cut 2 (pigs) easily.
– Double pine: 3 or more pairs of consecutive numbers. For example: 8 (checkered), 8 (split), 9 (flange), 9 (mechanical), 10 (shrimp), 10 (mechanical), 11 (flange), 11 (striped). Higher pine pairs will cut lower pine pairs with the same number of pairs.
– Four Quarters: 4 cards of the same value. Example: 10 (muscle), 10 (flange), 10 (split), 10 (checkered)
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5. How to play Go to the South
– Step 1: Each player will get 13 cards. Then arrange the cards so that their cards have a hall, a duo, a trio…
– Step 2: Play cards counter-clockwise.
– Step 3: In the first game, the player with 3 (blank) plays first or the next game, the winner will be beaten first.
– Step 4: The player on the right hand of the player who has just played the card can chop the card that the player has just played. If you can’t block it, you can skip it and give it to the next player. When that round has not ended, the player who has skipped it will not be able to continue playing but wait for a new round.
– Step 5: If no one blocks, the person who just played the card will continue to move to the new round. When someone runs out of cards in their first hand, that person wins, the person who runs out of 2 is second… until the last person.
6. Regulations on chopping goods in the rules of the game Go to the South
– 3 pairs of pine will be cut: 3 pairs of smaller pine, can cut 2
– 4 pairs of pine will be cut: 1 tree or any pair, 3 or 4 pairs of smaller pine, four quarters. Especially these 4 pairs of pine can be cut without a ring.
– Card 2: Can be played at any time, can be kept until the end to play. However, it is not placed in the 2 – 3 – 4 string.
– Eat white: The player has strings from 3 to A (x) or 5 pairs of pine, 4 pairs of pine, 6 pairs or quarter 2
7. Calculating the winning and losing points in the card game Moving to the South
Depending on the rank and cut as well as the player’s regulations, the number of bets will be different, based on the following table:
Inside:
– Blind is the last player to hit 3 (blades)
– Rotten: When 1 player wins the game, the other player keeps the 2, double pine, quartet
– Frozen: The player from beginning to end can’t move any cards
Table of points for winning and losing in Going Up
Video how to play card Go to the South
https://www.youtube.com/watch?v=5kpVp8poXLQ
II. How to play Move to the North
Many people mistakenly think that Going to the North and Going to the South are the same. Going to the North requires playing the same color and the same quality.
1. Rules of playing cards Go to the North
– Specify the arrangement of cards with the rule of the same color (black pair or red pair) and the same suit (with the same body, checkered, spade or shrimp).
+ Pair: Pair of cards with the same color and value. Example: 5 (muscle) and 5 (checkered)
+ Three cards: 3 cards with the same number. Example 6 (muscle), 6 (checkered), 6 (shrimp)
+ Lobby: A set of consecutive identical long wires in terms of value. For example: 6 (shrimp), 7 (shrimp), 8 (shrimp), 9 (shrimp)
+ Four quarters: 4 cards of the same value. For example: 10 (muscle), 10 (checkered), 10 (flange) and 10 (temple)
+ Three pairs of cards: 3 pairs of cards increase in value, the same color and the same suit. For example: Double 5 red, Pair 6 red, Pair 7 red.
+ Four pairs of cards: 4 pairs of cards increase in value, same color, same suit. For example: Pair 9 black, Pair 10 black, Pair J black, Pair Q black.
+ Five pairs of cards: 5 pairs of cards increase in value, same color, same suit. For example: Pair 9 black, Pair 10 black, Pair J black, Pair Q black, Pair K black.
+ 6 pairs of cards: 6 pairs of cards increase in value, same color, same suit. Example: Black 9 Pair, Black 10 Pair, Black J Pair, Black Q Pair, Black K Pair, Black A (Ace) Pair.
+ Garbage: The odd card in the card
+ Dragon lobby: 3 to A and to 2 of the same color and substance.
– The next player needs to play higher cards, the same color and the same suit as the previous player. Players can skip to let other players play. When moving to a new round, the player who dropped the turn will be replayed.
– Don’t leave the last 2
2. The cards in Going North
Post Going to the North
The descending strength ratings are as follows:
* Number: 2 > A (Ace) > K > Q > J > 10 > 9 > 8 > 7 > 6 > 5 > 4 > 3
* Quality: Muscle > Checkered > Shrimp > Flange
Particularly, 2 can play on top of each other with the order 2 (muscle) > 2 (checkered) > 2 (temple) > 2 (flange)
3. How to play cards to the North
Right to play first: The player with 3 (of spades) or the smallest card will be played first
– Round: Will play counter-clockwise and the player can play one card or more cards with different suits if arranged. The next player will have to hit the bigger one of the same color and suit as the previous player, unless the chop is equal to 2. If there isn’t, the player can skip and let the next player hit.
– End of round: The player who missed the turn in the round will not be able to play that round anymore, but wait for the next turn to play.
– End: Whoever runs out of cards first wins.
Note: Quadruple can block 2 and smaller quartet
4. Penalty for chopping and rotting 2
– Rotten 1 junk card is 1 bet
– Chop 2 black, get 3 bets, rot 2 black, get 2 bets
– If you cut 2 red, you get 6 bets, if you cut 2 red, you get 4 bets
– Quarter quarter: 15 bets.
- See also: How to play Ta La, Phom
Video of the difference between playing cards Go to the North and the South
https://thuthuat.taimienphi.vn/cach-choi-bai-tien-len-59764n.aspx
With the way to play Tien above, have you understood the rules and how to play? If you have any questions, you can leave a comment below for Taimienphi.vn and everyone to answer.
Author: Nguyen Hai Son
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Source link: How to play card Go to the South, rules of the game
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