There is no historical mark more important than the timing of the tournaments. at the end of 2013, StarLadder StarSeries VII saw VeryGames win its first series on LAN over Ninjas In Pajamas, marking the lag of the Swedish era. At the FACEIT Stage 3 Finals at the end of 2015, the newly formed team Luminosity with TACO and fnx challenged the world. In early 2018, StarSeries S4, mousesports got its second international win.
With six BO3 wins against the top teams in the world, mousesports expanded the mix-team concept and created a memorable moment. They have combined international players, trying to find unity in position, playing style and ideology, not culture or nationality. Mousesports is not made up of a superstar bank like FaZe Clan. Mousesports has players no one is paying attention to, and is looking for balance before looking for new upgrades. From there, they created a very strong collective. This is not a ‘yawn, a fly’, but a value built into the team structure.
The success of mousesports, as evidenced by the StarSeries S4, shows the mix-team formula for success. It helps to generate the same idea and success is achievable, if we don’t take into account FaZe’s ‘superstar’ lineup.
If FaZe clearly has the upper hand, there are all the tools to change the world. mousesports is the team that adapted that tool so that anyone can get used to it. In Ukraine, another organization is also trying to replicate the success of mousesports.
While HellRaisers has been experimenting with this idea since 2015, we’ve only seen this lineup as successful as mouz. HellRaisers’ success only comes after mousesports’ amazing journey at StarSeries. People feel that if they are willing to look for international talent in the market and teams are increasingly ‘foreign’ – as is the case with SK Gaming and G2 Esports – the international mix lineup will soon set a precedent. . The way teams are approaching the multinational roster can be attributed to the success of mousesports, and more precisely, HellRaisers.
If mousesports is looking for ‘helpless’ pieces to form a strong team, HellRaisers also looks for talent from ‘underground’.
The current HellRaisers lineup includes: zgür “woxic”“ Eker (Turkey), Issa “ISSAA” Murad (Jordan), Bence “Deadfox” Böröcz (Hungary), Vladislav “bondik” Nеchуроrchuk (Ukraine), and Kirill “ANGE1”Karasiow (Ukraine). The team has many similarities with mousesports when it comes to the arrangement of talents as well as the roles of the members.
Tomáš “oskar” mousesports Šťastný’ has the ability to shoot AWP independently, with top-notch performances, HellRaisers is also aiming for woxic’s AWP. Woxic is a force that makes it difficult for the opponent. His AWP shooting is not stable, but thanks to his shining phases. He can flick no-scope at close range as well as shoot gunfights from a distance. His versatility makes him a formidable threat on both CT and T sides. He can start rounds and clutch round ends. With HellRaisers, lightning AWP phases are the engine that helps them gain an early game advantage. While the team has good shooters, woxic’s pick and clutch ability allows the team to take on tough opponents.
However, like Oskar in Mouz, the key to success is that you must know how to balance and create a system around the key character, which is the woxic, to bring out the power of him and his teammates. HellRaisers does that by having good shooters and, more importantly, high flexibility to help win the round in their role. These shooters are carefully placed, but with ‘systematic’ calls from ANGE1, allowing the team to change quickly mid-round. HellRaisers may have an experienced IGL, but the key lies in the ability of individuals to manage on their own and the team play system to protect them from danger. Without such a good shooting ability, HellRaisers will hardly be able to overcome well-played opponents.
DeadFox is the foundation of this squad. While woxic can win rounds with the click of a mouse, DeadFox plays a supporting role, playing in positions that others can’t and will always be the one with the most flash throws in the match, not standing. top on edible net. He is an extra condition for HellRaisers to be more profitable and win the necessary rounds. He can be the secondary AWP and play in tight positions on the CT side. His versatility and way of thinking are key to the stars in HellRaisers to shine, knowing they have a reliable player by their side. DeadFox with Woxic is like STYKO with Oskar.
Bondik, ISSAA and ANGE1 are the main shooters in the team. ANGE1, IGL is more of an entry-fragger while bondik is both lurk and round-ending star, and ISSAA is the second entry fragger and next bright star. The key to a squad like HellRaisers lies in its ability to bridge the gap between its members’ roles and adapt instantly. Like woxic being a versatile tool with wide impact, and DeadFox being a good support player, each gunman on the team can fill in the position of his teammates if needed. HaellRaisers does not have the same advantages as the Space Soldiers, FaZe, Astralis or Cloud9 teams: teams with reliable entry-level talent. ANGE1 is a threat in the round and an important piece of the T-side, but he can’t perform well against opponents in the same position in the top 10 in the world.
ISSAA and bondik give HellRaisers many options to play. ISSAA is one of the most explosive CT players in the game and one that can turn the tide. Bondik, with his cool head in clutches, often helps the team slip through the gap in key situations. Bondik’s ability to shoot might be nothing special, but his system of play and decision-making are world class. Given Bondik’s round-ending ability and ability to quell his deployments. ISAA, HellRaisers have more options to win the match. Each player in HellRaisers has the ability to do things that the other players “hard to do”, situations where if they were other teams, they would lose rounds or start arguing, but with HellRaisers, they will make it successful.
As with mousesports, the key to any successful squad following this approach is to ensure individual form. Without stable players like SunNy or ISSAA, both teams will struggle against the bigger forces. A team can play stably through collective solidarity, but they can perform better if each individual’s performance is explosive. As mouz and HellRaisers have shown, a player with moderate or higher frags, led by a talented player, and well-coordinated, the balance system will outshine any opponent. With future results, both organizations have demonstrated that the system can be created on a tight budget, paving the way for similar systematic lineups in the future.
Welcome to the International Era of Nationality.
Source link: HellRaisers’ path to success
– https://emergenceingames.com/