Hearthstone: A guide to the theorycraft decks used to climb ranks in Doom in the Tomb

The best PC games of 2018 (Part 3)

DECK CODE: AAECAaIHCvYCpAPUBbkN4KwC7PwCoIADkpcDhKYDn7cDCrQBiAfdCJK2ArT2At76AtGBA7SRA4+XA/WnAwA=

Perhaps you don’t like the tendency to be defensive; which likes to place strong monsters on the table and kill the opponent. If so, the tempo-driven Deathrattle Rogue might be right for you.

This deck gives Rogue more stats, equal to Necrium Blade and Anka the Buried. It transforms like a Midrange deck, while remaining stable in the early game, followed by big-handed minions mid-game, and some massive late-game minions. Togwaggle plays a very important role in win conditions, using it to draw three health cards and reduce them to 0 mana can turn the tide of the game and win the game. Sylvanas creates terrifying synergy: Mind Control can be cast during the same turn on the table thanks to the Necrium Blade.

  • 1 mana MECHAROO x2
  • 1 mana SARONITE TASKMASTER x2
  • 2 mana BUG COLLECTOR x2
  • 2 mana KNIFE JUGGLER x2
  • 2 mana QUICKSAND ELEMENTAL x2
  • 3 mana DESERT HARE x2
  • 3 mana MICROTECH CONTROLLER x2
  • 3 mana SN1P-SN4P xfirst
  • 4 mana EXPLODINATOR x2
  • 4 mana HENCH-CLAN HAG x2
  • 5 mana FORMER CHAMP x2

DECK CODE: AAECAaoIBO/3Apn7AsuFA5+3Aw2xCPqqAvb9AomAA4yAA6uMA+yMA7SXA7+YA9SlA4aoA4upA9ipAwA=

Shaman gamers are celebrating knowing Evolve will return. Umbrella Evolve there are no leaves like Saronite Chain Gang nice Doppelgangster in Standard, it can still snowball the table with tokens to turn into a new force, making it difficult for opponents. Together Evolve, Mutate can be an additional tool, especially when combined with Zentimoto cast Mutate up to 3 objects, instead of just 1. However, the ‘bad luck’ in this deck sometimes turns everything into an obsession – as long as you don’t tilt.

This deck relies on tokens, play proactively from the start to overwhelm your opponent on the table. The deck’s win condition is total table control. Therefore, prepare yourself mentally for the AoE cards. However, if you know how to combine Electra Stormsurge + Evolve At the same time with tokens, you can go back upstream. Due to being an aggressive token deck, Knife Juggler indispensable, along with a few other early game options, like Saronite Taskmaster and Mecharoo.

Although the deck lacks removal, Quicksand Elemental can be a temporary substitute, especially for the first few turns, allowing you to trade with your opponent and keep costs down – slowly spawning more minions on the table. And of course, Mogu Fleshshaper will mine tokens well, allowing you to trade enemy minions, then Evolve or Mutate into 8-mana minion much earlier than the opponent.

Zentimo and Electra Stormsurge are interesting options you can follow. Zentimo gives you an extra 1-2 casts of Mutate at once for just 3 Mana, while Electra Stormsurge lets you cast Evolve twice, turning a 2 mana formation on the table into 4 mana. Some interesting objects worth investing in are mid-game minions, like Hench-Clan Hag and Former Champ.

This theorycraft list adds SN1P-SN4P, However the options to Magnetize are quite limited: Microtech Controller, Explodinator and Hench-Clan Hag. Adding SN1P-SN4P is to mine its Deathrattle, which allows you to control the table with tokens then Evolve, but we may have better ways to substitute this card.

Although you can’t snowball the table fast enough, keeping an Evolve card for the late game can play a pretty important role. This list is prime Shudderwock, used in the worst case. Shudderwock can summon a whole bunch of tokens, ready to give you Evolve. Even if it’s just a mid-range minion on the table, you will have a mana minion of 2 to 6 (after Evolved). And if your opponent lacks an AoE to clear the table, this will be his big obsession, especially when you add one or two cards. Bloodlust instead of SN1P-SN4P or Explodinator.

N’Zoth Control Warlock (Old Guardian)

Hearthstone Warlock - Emergenceingame

Cost: 11,720 won

  • 0 mana MORTAL COIL x2
  • first mana PLAGUE OF FLAMES xfirst
  • 2 mana EXPIRED MERCHANT x2
  • 3 mana SHADOW BOLT x2
  • 4 mana HELLFIRE x2
  • 4 mana SHADOWFLAME xfirst
  • 6 mana SIPHON SOUL x2
  • 6 mana SOULWARDEN xfirst
  • 7 mana LORD GODFREY xfirst
  • 8 mana TWISTING NETHER x2
  • 2 mana ACIDIC SWAMP OOZE xfirst
  • 2 mana DOOMSAYER x2
  • 3 mana TINKMASTER OVERSPARK xfirst
  • 4 mana SPELLBREAKER xfirst
  • 5 mana ROTTEN APPLEBAUM x2
  • 5 mana ZILLIAX xfirst
  • 6 mana KHARTUT DEFENDER x2
  • 6 mana SYLVANAS WINDRUNNER xfirst
  • ten mana N’ZOTH, THE CORRUPTOR xfirst
  • twelfth mana MOUNTAIN GIANT x2

DECK CODE: AAECAf0GCpMBugTyBYoHuQ3grAKc+AKggAPWhgOdqQMKigHbBpIHtgfhB8QIzAjF8wKhoQP9pAMA

Control Warlock: A dream cherished by many. Some have tried in Saviors of Uldum with King Phaoris and Expired Merchants, but the win rate is only about 50%. In other words, Control Warlock is still not strong enough to climb the rank.

There are some games where you can’t play King Paulis safely because your blood has run out. With Doom in the Tomb bringing N’Zoth, the Corruptor back to Standard, it opens up a new, safer path for the late game. N’Zoth can revive Rotten Applebaum and Khartut Defenders, granting Taunt minions and healing abilities. With the Expired Merchant and Soulwarden pair, the deck can use up to 5 copies of N’Zoth in the same game.

Sylvanas Windrunner is also returning, and this card can assist N’Zoth. Not to mention, Sylvanas can combine with Shadowflame to clear weak minions and steal a strong minion.

Will Doom in the Tomb be enough to bring Control Warlock back into the meta? It’s really still a big question mark since other classes were also boosted during the event. However, Control Warlock can now control the table more strongly, and it also heals a lot from minions. This Control Warlock can avoid a lot of pressure, as long as you don’t get OTK opponents.

Warrior

Taunt Warrior – Doom in Tomb (Yellorambo)

Hearthstone Warrior - Emergenceingame

Cost: 7,800

  • 1 mana ETERNIUM ROVER x2
  • first mana INTO THE FRAY x2
  • first mana TOWN CRIER x2
  • 2 mana BATTLE RAGE x2
  • 2 mana WARPATH x2
  • 3 mana BLOODSWORN MERCENARY x2
  • 3 mana FROTHING BERSERKER x2
  • 4 mana BLOODHOOF BRAVE x2
  • 4 mana RESTLESS MUMMY x2
  • 6 mana ARMAGEDILLO xfirst
  • 8 mana TOMB WARDEN x2
  • 2 mana INJURED TOL’VIR x2
  • 3 mana SN1P-SN4P xfirst
  • 4 mana HECKLEBOT x2
  • 5 mana FACELESS LURKER x2
  • 5 mana ZILLIAX xfirst
  • 9 mana ANUBISATH WARBRINGER xfirst

DECK CODE: AAECAQcEoIADqKQD8acDn7cDDZADjgXSrgKd8AKb8wKz/AKVlAOfoQOfpAOkpAPSpQP5pwPcqQMA

With Bloodhoof Brave back in the Standard this time around, maybe it’s time for us to return to Warrior’s synergy Taunt. Honestly, there’s no reason to mess with current Warrior control decks. However, this deck version is the quintessence of many current aggro decks.

Thanks to the same popular synergy Injured Tol’vi, even tempo decks that depend on Taunt can still be on the table early. And this version is better equipped to take on current aggro decks, based on Into the Fray, Armagedillo then later Anubisath Warbringer to control the table. While Bloodhoof Brave doesn’t seem like it’s good enough to make this deck really strong, we’re still pretty successful in our current climb, in part because the opponent used the removal tool too early, not expecting the cards to come back. there. With two Hecklebot cards, this deck is even more effective against combo decks, which can disrupt the opponent’s plans.

Although you expect to take control of the table using this deck, two Warpath cards are added for a variety of reasons. First, it’s a strong, low-cost removal option, and you can still use it after you’ve landed a few strong minions on the table. It can be combined Battle Rage and Bloodsworn Mercenary the same certain situations.

The article also tried two leaves Livewire Lance to replace Bloodhoof Brave in the current Standard. Livewire Lance is extremely useful if you are running out of cards to use in your deck.


Source link: Hearthstone: A guide to the theorycraft decks used to climb ranks in Doom in the Tomb
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