The new season rank was announced on September 17th by Dota developers and the matchmaking rating (MMR) system has been reset. Valve is making many changes to monitor player behavior.
MMR will reset on September 19, 2019, while the two types of MMR, core and support, will remain the same. Once adjusted, the player’s score will be updated based on the “game win or lose ratio” and this ratio will be adjusted over time to find the “most balanced range.”
Players looking for ranked match in a party will notice a slight change in the search algorithm. According to Valve, until now, the algorithm calculates the average MMR of both sides to match 5 people against 5 others. Since this system doesn’t give positive points, finding party games will rank players based on their role MMR.
“This makes some games very disagreeable and uncomfortable. In the past, we used to prioritize the total rank between two teams as one of the main criteria for matchmaking. This time, the team will change the priority criteria. It will put more emphasis on the role than other criteria. We will continue to tweak the changes over the next few weeks to ensure the search algorithm is correct and optimized.” Valve said.
To prevent the trend of “role stealing” getting out of control, Valve is now adding a new report feature that appears during the draft and in the first few minutes of the game. This report, along with “other detection mechanisms” for role-playing misbehavior, will allow Valve to “more proactively punish misbehaving players.”
Smurf, boosting, intentionally breaking the game and using scripts will be the main focus of this update and will certainly lead to new bans.
“The initial batch will be for those with low behavioral scores. We will continue to regularly distribute to those in this small percentage. Players with low levels of behavior in the game affect the entire community too much and are not worth keeping. The second case where players will be banned is those found to be in violation of the Steam Service Contract, which prohibits buying or selling Steam accounts. Buying an account to get a higher or lower rank is not allowed and negatively affects the playing experience of others. This ban didn’t catch everyone selling accounts, but we think we’ve found enough to start working. We also prohibit players who are found to be exploiting bugs in the game to gain an unfair advantage. Over the coming weeks, we’ll refine our detection algorithm for such abuses and begin banning them weekly, without warning, of offending accounts. Banned accounts will also be blacklisted by us with their linked phone numbers, preventing them from participating in ranked matchmaking.”
In addition, players who continuously perform better than their current rank will be promoted to MMR rank faster. “From here on, we will invest more time to directly detect smurf and boost behavior. Hopefully, it will allow us to detect accounts for immediate adjustments, representing a more accurate MMR while reducing the number of games affected in the process. In addition, we will also detect and ban boost accounts that are too serious or exploit game bugs,” Valve said of the matchmaking update.
In order to improve the player experience and clean up the boost acc, smurf, and hacker, Valve also offered some ideas for the future development of the matchmaking system, and with the Dota 2 community joined the debate to find the way forward. . For example, Valve came up with the idea of paying once to participate in ranked matches.
You can read the full details of Valve’s blog here.
Source link: Dota 2: Valve is determined to fight smurf and boost accounts with tough updates
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