Professional and individual teams alike are looking for an offlane that does both damage and support, while being able to stand on their own in terms of gold and experience, or make sure they farm in the early game.
Every squad needs a hero that creates space for the team to regroup and put pressure on. Playing passively throughout the game rarely works, and you’re forced to move around the map. Fortunately, 7.21d has a lot of heroes that are resistant to early ganks, making the offlane meta more diverse.
MARS
No need to recommend this hero. Mars appears in more than a third of games over 5k. This hero is designed for offlane. Mars is a strong laner and can gank from level 6. Also, he doesn’t need a lot of items to be effective.
The hero’s win rate has dropped after 7.21d, but Mars is still one of the most successful heroes in pubs and absolutely worth playing.
DARK SEER
Dark Seer’s win rate and popularity started to increase, even though the hero was nerfed many times. The article believes this is related to the way Dark Seer plays currently, with a focus on Surge – an extremely versatile, powerful and disruptive move.
This hero currently has a win rate of over 55% in games and is mainly due to the presence of movement speed based heroes in the meta. Heroes like Lifestealer or Ursa greatly benefit from chasing opponents without difficulty and Dark Seer not only increases his ability to chase, the hero also has teamfight potential through combos: Vacuum, Wall of Replica and a Centaur creep.
BEASTMASTER
Although not as popular as the two heroes mentioned above, but the effectiveness is not inferior at all, Beastmaster has never left the meta. In a game like Dota, vision is always important – it makes it easier to target, to make better decisions, both tactically and in execution.
Primal Roar is one of the combat opening tools. While it’s not as valuable as the Vacuum+stun combo, it’s still effective in most situations. Abaddon (a heavily picked hero these days) makes Primal Roar not as strong as it should be, but since supports are now always first picked, a Beastmaster pick is still possible.
Beastmaster is also one of the few offlane heroes that can deal a lot of damage to turrets, allowing split-push. This can only happen because Beastmaster is in a fairly safe position, dependent on the monsters he summons to deal damage. The current meta stats show that Call of the Wild is maxed first, then Aura is second – this is the most successful and popular way of skill building for Beastmaster right now, almost everyone ignores Wild Axes.
WRAITH KING
Actually, this hero is currently most played in the position 1 carry safelane, but when this skill set was reworked in the past, Wraith King was often popular in the offlane. Therefore, we have no reason to try this hero again in the offlane position, specifically with a 2v2 setup.
It seems some players still despise the dry skeletons of Mortal Strike – the most successful Wraith King players max out this move first, in order to increase their farm speed and put pressure on their lane. . This allows the hero to be extremely effective at dealing with low armor supports in the early game, while still putting pressure on turrets, should the lane suddenly be abandoned by the enemy.
Wraith King also gets priority movement speed like Ursa and Lifestealer in 7.21. So is Wraith King too dependent on the situation of the match? Pro players all answer yes to this question, but pro play doesn’t always apply to pubs, and statistically the hero is worth a try.
TIDEHUNTER
Tidehunter can’t push turrets or split push well, and the hero doesn’t apply constant pressure; However, Tidehunter is still picked regularly, with a pretty good win rate.
Tidehunter makes sure to always build items at the right time and bring some strong auras to the team, and sometimes that’s just what you need. Tidehunter is always stable in the draft, no matter what the opponent picks.
Ravage’s danger in the early game allows the team to go with Tide and start pushing turrets. If done early, before BKB shows up, it can allow you to win Tier 1 turrets without much competition.
Ursa and Buyback are the only two major problems Tidehunter faces right now, but both are fixable.
EPILOGUE
Although the 7.21d patch is not very important, we can still see some new heroes appear and this is a good sign. Mars will probably continue to dominate the offlane at the moment, given that the hero is new and very effective, but the second most popular offlane spot is still being contested by many heroes.
We hope Valve will continue to let the meta evolve naturally with 7.2d. It doesn’t seem like the game currently has a single hero that can’t be handled, at least in the high arena, so it’s up to the community to find new ways to make the draft more diverse.
According to Dotabuff
Source link: Dota 2: Top offlane meta 7.21d
– https://emergenceingames.com/