The current Dota 2 meta seems to be slower than the previous few patches. While a lot of farm-oriented carries have returned and have been very effective in some games, most of the top carries right now are pressuring mid-game – if they fail, teams will still defend. have a plan B ready for the late game.
You need heroes that can impact the game without needing too many items. For that reason, heroes like Troll Warlord and Phantom Assassin don’t stand out – even though these heroes are extremely popular in the game. Troll and Phantom Assassin have less than 50% win rate in their games. Here is a list of the top carry meta 7.21d.
LYCAN
One of the strongest picks in the meta at the moment, Lycan is most effective as the last or last pick. Broodmother and Lycan have some similarities but statistically show that Lycan is more reliable. Lycan might not dominate lane as much as Broodmother, but once you have Helm of the Dominator and Necronomicon, Lycan is really tough to deal with.
Lycan destroys turrets easily, so map control against this hero is extremely important. Any greedy act against a team with Lycan will result in a loss – you need to push the lane out and stay high ground for the first 15-20 minutes of the game. This task must be performed simultaneously by the support and core in the team.
Pick a strong home hero and have some combat-busting tools to hold off until you can safely counter Lycan’s attacks. From there, transition to mid and late game – this is when Lycan needs to switch from turret pusher to hand carry and also the easiest time to handle Lycan. If you get early possession of Crimson Guard, this item will help you against Lycan a lot.
LUNA
Luna isn’t as popular as it seems, but the hero is quite successful when it comes to her appearance. Luna is the hero that benefits a lot from the trilane setup: making sure the hero can farm early and allow her to farm in time, then get herself into the jungle safely. Of the flash farming heroes, Luna is the fastest hero to build up due to her super fast farming speed.
That means the hero has to sacrifice his presence in the laning and early game – maxing out two passives makes it impossible for the hero to use his ultimate in teamfights. Instead, Luna focused on last hitting creeps as efficiently as possible.
Should Luna be the carry for all your pub games? Probably not, but if you convince your team to set up a strong trilane early in the game and if you can, go against the enemy carry lane, Luna will turn into an obsession for your opponent.
DROW RANGER
Drow is now a standalone hero. If in the past, Drow almost had to depend on his teammates to support him to be able to maximize his effectiveness, now this hero can deal huge amounts of damage on his own, especially against enemies. with high armor heroes.
The way Drow plays now is trying to survive the laning phase before reaching level 6 and then going into the jungle to farm creeps, while supporting the team with his aura. The attack speed that aura provides is really strong if you have heroes like Dragon Knight on your team.
Thanks to Precision Aura, Drow can push lanes without showing up on the map, creating space for himself and often forcing opponents to rorate, especially in waves with catapults. Obviously, opponents will react in many ways: ganking Drow Ranger is not as complicated as ganking other mobile heroes, but opponents often won’t take advantage of ganks, as their lane will be pushed back in the process. ganking process.
NAGA SIREN
Naga is a slow-explosive bomb for the enemy. With a large amount of growth stats and a ‘fire’ farm speed, there was a time when Naga was the strongest carry in the game. And the hero’s current build also supports the above idea: instead of Radiance, Naga almost builds items with stats.
This style of play is often disadvantageous in the professional arena due to the constant pressure from the opponent and the focus on map control. But on the pub side, the members did not have a smooth coordination with each other, allowing Naga to expand freely. It’s very difficult to drive Naga out of lane with just hand damage. Ideally, you need a hero with a lot of magic damage in the lane so that Naga is forced to leave the lane and from there can hunt the hero throughout the game.
If the game really goes into the late game with a good Naga farm, the opposing team really needs to understand that they’re going to have to deal massive amounts of damage and be fast during the initial disable or everything will fail. Song of the Siren is an extremely powerful combat breaker, often allowing Naga to escape or return for revenge after the enemy has exhausted all resources and the skill is on cooldown.
HEROS THAT WERE REMEMBER:
LIFESTEREALER
URSA
JUGGERNAUT
These three heroes are also worthy of attention, but compared to the three carries above, the stability and reliability are not equal. These are all things the current meta needs for a core hero: early game pressure, breakout power, and late game potential.
That doesn’t mean these are the only three carries that deserve to be picked in the game, and that doesn’t mean they don’t have a cure. Be creative, think about your popular picks to build good items, be able to counter these core metas or add new heroes to your hero pool. In the process of climbing MMR ranks, we often do not dare to experiment, but it is this experiment that will help you improve faster.
According to dotabuff
Source link: Dota 2: Top carry meta 7.21d
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