This is a tough time for offlineers, especially in pubs. Although it depends on your rank, pub players don’t like to change lanes depending on the progress of the match. Therefore, offlaners are often not supported from other lanes when being ganked. Trilane is all the rage in the current meta, and the absence of Iron Talon, the lack of Poor man’s shield, and reduced jungle XP make successful offlane play mean don’t die. But there are a few methods for offlaners to breathe easier and better control their hero.
LEVEL ONE HAS NO SHOCKING
Sometimes you need to accept that you’re up against a trilane, and your influence early game is extremely limited. What often happens is pressure to do something, anything, and that leads to mistakes – feed. Playing offlane is often a lonely, hopeless experience. You’re being forced by that support, while watching your opponent win last hit after last hit, and denying the XP and gold you’re coveting. You are complaining about your situation to your teammates that you have no control, and you feel the game is in the hands of the opponent. Hopefully, your teammates are overwhelming the enemy on the other side of the map, because you know for sure that you’ve lost lane 99% of the time.
The first thing to remember is, level one is not embarrassing, when you are facing a trilane and being harassed by the enemy support. If you’re not making any moves in the offlane (not counting the feed), and you’re still level one, you might be better off going jungling or trying to gank mid. The basic rule is don’t die, but if you do, make sure it’s worthwhile, purposeful. Don’t die because you’re busy fighting the other support and then you die from ganking around. Maybe the opponent rushes into their lane too deep, creating an opening for your team to counterattack. Or you die while winning pulls and trying to eat creeps, this death will take away the experience of several waves of your creeps while counting.
There’s a lot you can do if you don’t get XP or Gold. You can rotate to mid, eat runes, and more importantly, you can interrupt saffe lane by harassing pull creeps. If you’re still level one because you’re keeping supports, keeping them busy, this means you’re creating space for copper. This means that the opponent’s support can’t switch to his mid hero, and it creates the door for your support to rotate to mid.
You will only have to be at level one for a short time. Sure, sooner or later, you’ll still get some creep experience. And for most offlanes, that’s the bottom line where you can slowly grow stronger.
CREEP BALANCE POINT DISCUSSION
Sometimes the player has to take a risk to get something done, and sometimes it’s an attempt to misplace it. Offlaners can take the initiative to be effective, but what they should do is disrupt the carry in the safelane, and an effective way to disrupt is to disrupt creep equilibrium. where creeps from both sides face each other on the map.The closer it is to your tower, the safer you are.
This can be done at 0:00. You can run to T3 turret, hold enemy creeps for 10 seconds, and you can run to your turret, or TP back to turret. Another way is to block enemy creeps between T1 and T2. This can be disabled, with pulls, but for the vast majority of pub games it should be effective to bring the balance to your side and gain at least one creep experience.
If you feel like you can’t move safely in the enemy jungle without getting caught, another way is to block your own creep wave. Similar to blocking creeps in the mid, except, you will block creeps longer. Having ranged creeps ahead near the end is a good way to move the balance towards you.
There are also other strategies for offlane: warding in the pull camp, pulling the creeps yourself in the hard camp. Both Radiant and Dire offlane have their own camp pulls, thereby opening up another area for the enemy support to scramble, otherwise the carry on that side will lose a wave of creeps.
TRACKING PRO PLAY IN PUB
Following a pub pro is a valuable experience. While the simple advice to win Dota is to “play better,” watching a pro play against lesser opponents will help you learn a lot. We have Khezu, which usually has tutorial streams, because he’s climbing MMR offlane. Admiral Bulldog is the one who started a generation of Nature Prophets, by showing everyone how he can mess with the trilane with just 2 summons: controlling the creeps and stacking camps in his jungle. While iceiceice now mixes safelane and carry more, his calm demeanor on the stream, combined with his habit of speaking his mind while overwhelming his opponents, will teach his followers a lot of lessons.
COMMUNICATION PRIOR
Sometimes, only the offlaner knows how hard it is to go offlane. Communicate with your team when you think you’re going up against a trilane. It is not necessary to say “AM free farm, gg.” Everyone knows that. So focus on your game.
Let your teammates know if the other support disappears, and if that side doesn’t, also let your teammates know. Offlane is very difficult, so don’t be sad when you feel you can’t win 1v3. Be proactive, be positive, and don’t let failure in the first 10 minutes affect you playing for the rest of the game.
Source: Dotabuff
Source link: Dota 2: An effective offlane guide
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