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Diablo: Immortal will have its own traditional Diablo loot system and boss loot

Diablo: Immortal will have its own traditional Diablo loot system and boss loot

Diablo: Immortal – game title Diablo mobile was announced at BlizzCon 2018 – received a lot of fury from Blizzard fans. Although developer Blizzard repeatedly reassured throughout BlizzCon 2018 that there are many projects left Diablo is about to die, the fans are still very depressed when Diablo: Immortal is announced.

We don’t know much about how the in-game system will work. At BlizzCon 2018, Blizzard executive producer and co-founder, Allen Adham, talked about the only thing that players Diablo really care: loot.

Traditional loot system

In the demo at BlizzCon, the final boss dropped a legendary weapon every time he was killed – the same legendary weapon every time. To better understand how loot would be different in Immortal, Adham was asked if the system was completely random, as players are used to in the game. Diablo before, or we will receive a specific item in quests or boss hunting.

“We think, similar to Diablo and Diablo 3, Immortal will learn the best elements of all three games Diablohopefully can improve them more, and Diablo: Immortal will continue that legacy,” said Adham. “Therefore, you can expect the loot system you’re used to. Combine with some creativity to go dungeons and fight bosses. Not everything is a random drop, but a lot of things in the world are random and the best games will have both.”

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Leoric’s Crown is Diablo 3’s special loot

Players will target specific loot at certain locations in the game, says Adham – by killing that boss over and over again. This is not common in Diablo 3 and only really happens with items like Leoric’s Crown, legendary will definitely drop from the first boss of the game. Besides, Diablo 3 features items like the Hellfire Amulet – given by the quest – and collects materials from certain bosses.

Except for Leoric’s Crown, most of the items in Diablo obtained from loot fountain (loot pool) – the term Adham and the community Diablo Used to describe loot that explodes after an opponent is destroyed. These fountains consist of any random item in the game, usually usable by your class. Although Diablo There are a lot of items that make the system seem unmanageable, but you will have enough loot fountain in one play to be able to get all the items at least once in the game.

New boss loot system

This new idea seems to have been introduced by Blizzard in Immortal – the idea that certain items can be ‘farm’ over and over in the same thing – is something we see in other games like World of Warcraft. or Destiny 2. But those games often drop small, meaningful loot, but Diablo then focus on the huge amount of treasure for players to collect.

Diablo

This new system seems to go against what Diablo applied in the past – go anywhere and kill anything to get anything. Diablo It’s always been about effectively farming a large group of enemies instead of just focusing on one particular boss – even Leoric’c Crown in Diablo 3 is also the general drop of the game.

However, Adham made it very clear that Diablo: Immortal is still in development, and the demo in BlizzCon was written in great detail for the event – ​​this boss will probably not drop exactly one sword per kill when the game officially launches. But for now, it seems that Immortal will separate from the traditional gameplay as well as step into a completely new platform.

Source: Polygon

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