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Devil May Cry 5 uses the engine of Resident Evil 2 Remake

Devil May Cry 5 uses the engine of Resident Evil 2 Remake

Devil May Cry 5 announced to the public at E3 2018 Xbox with the first official trailer. Obviously, Capcom then went on to give more details about the game. And most recently, Capcom has confirmed Devil May Cry 5 will use the engine of the Resident Evil 2 remake.

According to Capcom, publishers and developers want to achieve realism and consistently hit 60 FPS in Devil May Cry 5. And to do that, the company has to rely on new scanning technology, not just 3D character scanning, but also scanning. even their costumes. Using the Resident Evil Engine, the DMC5 team created realistic-looking costumes using real-life costumes for the project, and then scanned them into the game. For example, the Nero suit below, it is created by scanning items into the game.

devil may cry 5 resident evil 2 - Emergenceingame

While many of the costumes in Devil May Cry 5 were made overseas, Capcom also uses one of its own studios in Osaka. However, the vast majority of actors are in London, making use of a nearby studio a must. In addition, this new technology has never been applied in previous Resident Evil games, including Resident Evil 7.

In addition, Capcom explains how the motion frames in Devil May Cry 5 react to the character’s commands, with each action reacting instantly, without sacrificing any of the visuals like the originals. previous part. For example, in DMC4, developers prioritized response times by canceling movements similar to those found in fighting games.

It looks like Capcom is looking to create a polished and polished new part for Devil May Cry, but we’ll have to wait and see how the gameplay plays out. A month ago, Capcom confirmed that a gameplay demo would be available soon.

Devil May Cry 5 is out now spring 2019 on PC, PlayStation 4, and Xbox One.

According to Weekly Famitsu

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