Update Teamfight Tactics – TFT 11.16 marks the first time Riot has made changes to balance the new champions and clans of Teamfight Tactics season 5.5. However, the old generals and clans probably won’t escape the nerfs and power buffs this time either. Here is everything Information available about the Teamfight Tactics – TFT 11.16 . update.
- See also: Teamfight Tactics – TFT lineup 11.15
Details of update Teamfight Tactics – TFT 11.16
I – When will Teamfight Tactics – TFT 11.16 update come out?
Teamfight Tactics – TFT 11.16 update is expected to be released on Wednesday, August 11th. Servers usually close around 5 a.m. local time (depending on location) and reopen at 8 a.m. Oceania is the first region to receive the update. The global rollout will then begin over the next 24 hours.
II – Details of update Teamfight Tactics – TFT 11.16
1. Champion balance change
* Champion 1 gold
– Leona – Buff: Starting Mana increased from 0/80 to 40/80.
– Olaf – Nerf: On-hit healing reduced from 25/35/75 to 20/30/70.
– Vayne – Buff: Attack damage increased from 30 to 35.
* General 2 gold
– Irelia – Nerf: Skill damage reduced from 40/50/60% to 30/40/50% and attack damage reduced from 65 to 60.
– Sejuani – Nerf: Bonus armor and magic resistance reduced from 80/125/250 to 60/100/200.
– Sett – Buff: Armor and magic resistance increased from 35 to 40.
– Thresh – Nerf: Skill damage reduced from 200/400/1000 to 175/350/800.
– Tristana – Nerf: Attack speed reduced from 120/140/160% to 120/130/140%.
– Varus – Buff: Attack damage increased from 60 to 65.
* General 3 gold
– Lee Sin – Nerf: Skill damage reduced from 250/350/700 to 250/350/650 and Mana increased from 30/70 to 30/80.
– Lulu – Buff: Allied speed buff duration increased from 4 to 5 seconds.
– Nocturne – Skill rework: Bonus damage increased from 0 to 70/85/110 AP, AP damage ratio reduced from 120 to 70%, healing changed from 90/95/100% to 100% not AP, and speed buff changed from 30/35/40% to 35%.
– Riven – Nerf: Attack damage reduced from 85 to 80 and skill damage based on attack power reduced by 90%/100%/130% to 90%/100%/120%.
– Yasuo – Nerf: Skill damage reduced from 250/350/650 to 250/350/600, bonus damage reduced from 25/35/65 to 25/35/60, and attack speed reduced from 1.0 to 0.95.
* General 4 gold
– Galio – Changes: Heal increased from 50 to 60%, skill duration increased from 2 to 2.5 seconds, and skill damage reduced from 200/300/2000 to 200/300/1200.
– Karma – Buff: Skill damage increased from 210/260/700 to 225/280/750.
– Lucian – Buff: Skill damage will apply on-hit effects. Health reduced from 800 to 700.
– Rell – Nerf: Health reduced from 1000 to 950.
* General 5 gold
– Akshan – Buff: Attack speed changed from 60/80/400% to 70/85/400%.
– Garen – Buff: % max health damage increased from 25/30/200 to 25/35/200% and max mana buff reduced from 100/180 to 100/170.
– Gwen – Buff: Armor steal and magic resistance increased from 1/1/11 to 2/2/11.
– Heimerdinger – Nerf: Skill damage reduced from 450/600/3333 to 400/600/3333.
– Volibear – Nerf: Stun duration reduced from 2.5/3.5/10 to 2/3.5/10.
2. Changed the clan balance
* Zombie
– Health and AD bonus over time reduced from 20% to 16%.
Base health changed from 1000/1400/1800 to 900/1400/1900.
Health per level changed from 100/140/180 to 90/140/190.
* Gunners
– Damage as a percentage of the shot’s damage reduced from 250/450/1200 to 225/450/1200%.
* Devil
Attack speed reduced from 5/30/75/150% to 10/30/70/130%.
* Legion – Changed: Legion has bonus attack speed and heal for % of damage from basic attacks or abilities.
– 2 Legion generals: 25% attack speed, 15% health recovery.
– 3 Legion generals: 65% attack speed, 20% health recovery.
– 4 Legion generals: 120% attack speed, 25% heal.
– 5 Legion generals: 250% attack speed, 35% health recovery.
* Magic Messenger
Health shield reduced from 30/60/100/250 to 30/60/90/200%.
– Bonus damage reduced from 20/30/40/80 to 20/30/40/70%.
* Archers
Attack speed increased from 75/180% to 80/180%.
* Guards
– Attack speed bonus reduced from 30/120/1000% to 25/120/1000.
* Warrior
– Attack damage per second increased from 3/5/15 to 3/6/15.
3. Equipment balance change
* Normal equipment
– Alchemy Towel: Control effect duration increased from 12 to 15 seconds.
– Witch’s Hat: AP increased from 70 to 75%.
– Chain of Atonement: Health regen reduced from 20% to 18% of missing health.
– Flame Cloak: Damage reduced from 25% to 20% of maximum health and duration reduced from 10 to 8 seconds.
* Equip Light
– Green Charm: Bonus AP increased from 30 to 40%.
– Stone Armor Animals: Armor and resistance per enemy increased from 35 to 40.
– Kill the Giant: Base damage increased from 35 to 40%.
– Guinsoo’s Crazy Blade: Add 30% attack speed.
– Lightning Crossbow: Health regen reduced from 2 to 1% of max health.
– Bao Thach Gloves: Critical damage increased from 80 to 90%.
– Iron Solari Necklace: Shield increased from 500/600/700 to 600/700/800.
– Witch Hat: AP increased from 110 to 120%.
– Chain of Atonement: Health regen reduced from 35% to 25% missing health.
– Electric Knife: AP increased from 100 to 115.
– Fire Cloak: Health regen reduced from 1 to 0.5% of maximum health.
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Here is all the information available about Teamfight Tactics – TFT 11.16 . update. As we all know, the Teamfight Tactics – TFT 11.15 update has increased and decreased the power of a variety of champions and clans. So, surely the first update of the upcoming 5.5 season will also bring many notable changes. Taimienphi.vn will update and send you content like top Teamfight Tactics – TFT lineup 11.16 the most powerful as well as many other information…
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