Update 10.12 Truth Arena, Infinite Galaxy 2 added 14 new generals and 3 new trait Tribes, surely this makes the gameplay of many gamers changed. Here is the detailed content of update 10.12 Tactics Arena, Unlimited Galaxy 2.
Detail update 10.12 Arena of Truth, Unlimited Galaxy 2
Update content Arena of Truth 10.12, Unlimited Galaxy 2
1. Add new Clan/Class
– Astronaut: (3) The Astronaut General has 30 mana cost reduction
– Extermination machine: (2/4/6/8) Destroyer Hero after taking or dealing 10 damage will heal for 70/160/325/600 if below 50% HP, or deal 70/160/325/600 damage Spells on the nearest target if above 50% HP.
– Holy mom: (1) Star Guardian ally’s attacks are converted to true damage. All other allies’ attacks are converted to magic damage
2. Removed Clans/Types, Heroes and Galaxies
– Clans/Classes: Void, Holy Maiden
– Generals: Kha’Zix, Cho’Gath, Vel’Koz, Kai’Sa, Kayle, Miss Fortune, Sona, Lux, Kassadin
– Galaxy: Purple Nebula
3. Generals
– Nautilus
+ Race: Astronaut
+ System: Pioneer
+ Rank: 2
Ability: Nautilus Heat-Finding Lightning Shocks the ground below his target, knocking them into the air and stunning them for 3/3.5/4 seconds, dealing 100/200/400 magic damage. Enemies standing around the target take half the effect.
– Bard
+ Race: Astronaut
+ System: Mystery
+ Rank: 3
Skill: (Passive) Bard gains 8/20/90 mana per attack, but cannot gain mana if attacking monsters. (Active) Call of the Traveler: Bard summons a meep on the queue, which can be sold for 1 experience.
– Gnar
+ Race: Astronaut
+ System: Gladiator
+ Rank: 4
Skill: Gnar jumps forward and transforms into Giant Gnar, sweeping nearby enemies, dealing 100/200/800 magic damage and stunning them for 2 seconds. While in Giant Gnar form, Gnar gains 750/1250/2500 Health and 100/175/400 Attack Damage.
– Teemo
+ Race: Astronaut
+ System: Gunner
+ Rank: 4
+ Skill: Teemo Satellite Trap drops 3 traps around the nearest target When an opponent approaches the trap (or after 3 seconds), the trap will explode, dealing 125/175/600 magic damage, stunning them and is slowed for 4 seconds.
– Illaoi
+ Race: Fighting Machine
+ System: Gladiator
+ Rank: 1
Ability: Illaoi slams his tentacles forward, dealing 125/200/325 damage and stealing 20/30/50% Armor and Magic Resist from enemies hit for 4 seconds.
– Nocturne
+ Race: Fighting Machine
+ System: Secret Detective
+ Rank: 1
Ability: Nocturne terrorizes his target, causing them to panic for 2/2.5/4 seconds and dealing 200/250/350 magic damage during that time.
– Kog’Maw
+ Race: Fighting Machine
+ System: Gunner
+ Rank: 2
+ Skill: Anti-aircraft Cannon For 3 seconds, Kog’Maw gains maximum attack range and 80% attack speed, and attacks deal 2%/4%/7% of target’s maximum health as magic damage .
– Cassiopeia
+ Race: Fighting Machine
+ System: Mystery
+ Rank: 3
Ability: Cassiopeia hurls Poison Fang towards an uninfected target, dealing 700/1500/3000 damage over 12 seconds, the shield effect of the poisoned target is reduced by 50%
– Viktor
+ Race: Fighting Machine
+ System: Mage
+ Rank: 4
Skill: Viktor casts a Death Ray between the two farthest enemies, dealing 15/20/80% of the opponent’s maximum health as magic damage, after 1 second dealing 250/400/1500 additional damage spells on old marks.
– Urgot
+ Race: Fighting Machine
+ System: Guardian
+ Rank: 5
Ability: Urgot fires a Death Drill towards the furthest target in range, pulling them towards him and dealing 2000 damage continuously until they die. After the first successful use, Urgot’s total mana will be reduced to 10/20/100.
– Janna
+ Race: Holy Mother
+ System: Star Guardian
+ Rank: 5
Skill: Janna summons five Tornadoes that fly out in a cone. Tornadoes grant allies they dash for 100/150/500% attack speed for 5 seconds, while knocking up enemies hit for 1.5 seconds.
– Riven
+ Race: Time and Space
+ System: Swordsman
+ Rank: 4
Skill: Riven dashes forward and shields himself for 250/400/1000, and also unleashes Energy Slash dealing 100/150/450 magic damage. Each time he casts his third ability, Riven unleashes an energy wave that deals 300/500/150 magic damage.
– Vayne
+ Race: Super Tech
+ System: X-ray
+ Rank: 3
Skill: Vayne turns on ultimate mode for 10 seconds, tumbling away from current target instantly, and every 3 attacks. Vayne is invisible during somersaults, attacks after somersault deal 175/200/225% attack damage.
– Zed
+ Race: Rebel
+ System: Secret Detective
+ Rank: 2
Skill: Every 3rd hit, Zed steals 20/25/40% of the target’s ATK and deals 50/90/150 bonus magic damage.
4. Other changes
– When selling a champion, the player will be refunded the whole money instead of losing a part like the previous versions, even if the champion has been upgraded to a higher star.
– Neeko will always be used even if the inventory has run out of champions. If you run out of champions, Neeko will create 1 more for you.
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It can be seen that update 10.12 Tactics Arena, Unlimited Galaxy 2 is a relatively large update, adding 14 generals and removing 9 generals that will definitely affect the daily gameplay of gamers. New season Tactics Arena build recipe Definitely something you need to know if you want to win every game.
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Source link: Detail update 10.12 Arena of Truth, Unlimited Galaxy 2
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