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Cyberpunk 2077 says no to virtual reality glasses

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Production Manager of CD Projekt RedJohn Mamais confirmed that Cyberpunk 2077 will not use VR because this technology has only been developed in recent years. In an interview with OnMSFT, Mamais said that the production team received an offer to bring Night City into the VR world, but ultimately decided that “it’s not really possible.”

Mamais shared, “We tried. We considered VR but ultimately didn’t use the technology. We had VR development kits but I think it’s not really feasible yet. You haven’t earned it yet. We’ve made a lot of money from VR, the technology is just experimental at the moment. While we like VR, we don’t have any concrete plans for it yet.”

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Cyberpunk 2077 is sure to be one of the “blockbuster” games of 2020 – and it’s exciting to hear that the production team has tested the idea of ​​augmented reality. The developer of Cyberpunk 2077 responded to the press earlier in 2019 that VR is not a major factor influencing the game’s release time when it comes to game design, and it seems to be the truth that Cyberpunk 2077 only has very few design tweaks in post-production.

The release date of Cyberpunk 2077 was originally scheduled for April but was later pushed back to September 17, 2020. CD Projekt Red explained to fans that they needed more time to complete the demo. , repair and polish to make Cyberpunk 2077 a “lifetime” achievement of the studio.

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The producer also advertises Night City will bring massive structures both above and below ground with a variety of stories, content and places to visit. So it’s no wonder that VR support hasn’t been adopted yet.

Major publishers will no doubt take note of VR’s potential market value, following the announcement of the Half-Life: Alyx release date, as well as the Valve Index’s skyrocketing sales some time later. Half-Life: Alyx can become a formula for AAA-class VR game?

And it’s hard to imagine what the Cyberpunk 2077 experience would be like in the best VR headset – Valve Index. That will definitely make a big change for the next generation of VR headsets.​

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– Emergenceingames.com

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