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CSGO: n0thing loses patience when CSGO doesn't have matchmaking 128 ticks

CSGO: n0thing loses patience when CSGO doesn’t have matchmaking 128 ticks

CSGO 128 tick - Emergenceingame

CSGO veteran Jordan “n0thing” Gilbert was very upset that Valve’s FPS game still didn’t have a 128-tick server for matchmaking, especially since pro players now only play with 128 ticks.

In a game where a split second can make all the difference, we can see that Counter-Strike gamers always want to find advantages, no matter how small, to successfully clutch 1v3, or rush B confidently. .

Therefore, it is not too difficult for stars like n0thing to think that it is “silly” between the difference between what is happening in the competition, what the fans are seeing and what the average player experiences at home. .

Although Valve previously said they didn’t want to change the server to 128-tick because the game “can’t run more than 100FPS”, meaning a higher tickrate doesn’t have much of an impact, but many people still want it to be applied.

Recently, professional observer (who controls the in-game camera at tournaments) David “prius” Kuntz again sparked comments about CSGO’s tickrate, and the difference that professional stars feel at the tournament, as well as How do new players experience?

“I know there’s nothing I can do, but it’s unbelievable that CSGO matchmaking isn’t 128 ticks yet,” prius said on Twitter on Dec.

“If a new player is watching a Valve Major, sees his or her favorite lineup using smokes and throws. Then practice again in matchmaking on its own, it won’t fall in the right place. It is unacceptable.”

“There is no game on the market, not just FPS, but for a better server experience you have to pay more or download a third client,” he added. “Among them, like spraying and moving are also completely different.”

prius’ comments drew n0thing in, and the former Cloud9 star said he thinks Valve not only has the capacity to change the game’s refresh rate, but should also improve the server “as soon as possible”.

“Yes, it’s silly,” replied the former star, and said the estimated cost “could cost them about $2 million”, which he thinks is not too unreasonable a number. “Overall, it’s not that much.”

The 128 ticks server requirement is completely understandable from a professional standpoint, and for serious CS gamers who install high-end PCs to ensure the highest quality of games. However, there are several other factors that Valve needs to consider, including “Pay to Win”.

As pointed out by CSGO fans on Reddit, many “disadvantaged” gamers from regions like Russia, Turkey, Brazil, and India make up the bulk of the game’s core player base.

Because of the difference in network speed between gamers across Asia and Eastern Europe, when compared to Western players, the “P2W” factor needs to be added to the game for those who can afford to upgrade their computers.

Some fans said Russia, and some regions like India and Turkey, might have their own servers, leaving 64 ticks and 128 ticks completely separate. But that creates other problems, like dividing the playing community.

In addition, the game also has paid servers to join such as ESEA, FACEIT and CEVO. They all use 128 ticks, but the barrier is the amount of money to join.

While prius and n0thing get everyone’s attention on the matter, from a Valve perspective, it’s highly unlikely to change anything.

CSGO developers are very tight-lipped about tickrate issues and server improvements, so it’s hard for Valve to decide to change its mind in the near future.


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