Blizzard celebrates 10 million downloads of Diablo Immortal amid a storm of bricks and stones

Blizzard an mung 10 trieu luot tai DI giua con bao gach da6929aa477dc8bca4 - Emergenceingame
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Official Twitter account of Diablo Immortal In just one week, Diablo Immortal is the biggest-screened title in the franchise’s history. Accompanying the statement is an image revealing that the game has been installed over 10 million times since launch.

However, it should be noted that Diablo Immortal is a game free-to-play first in the series and Blizzard is comparing the launch of this game with titles with specific list prices. In terms of the total number of players, Immortal still has a long way to go if it wants to pass Diablo III – the game was claimed by Blizzard to have sales of 30 million copies in August 2015 (may not include expansion pack sales).

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Blizzard’s statement may upset some players as Immortal has repeatedly received backlash for its use of ‘pay-to-win’ microtransactions, especially for PvP mode. The game’s user score on Metacritic is the lowest in Blizzard’s history, with scores for the iOS and PC versions at 0.5/10 and 0.4/10 respectively. This f2p MMO was released on June 2nd on iOS and Android and as an open beta on PC, but was quickly criticized by the community for its heavy focus on paid transactions. Some people have calculated that it can cost players up to $110,000 USD to fully upgrade a character in the game.

On the iOS AppStore and CH Google Play, Diablo Immortal still received a pretty good rating score, 4.6/5 and 3.6/5 respectively. One possible explanation for this is that Immortal’s initial paid transactions are still reasonable, but once players hit the end-game, they start to feel uncomfortable.

Source link: Blizzard celebrates 10 million downloads of Diablo Immortal amid a storm of bricks and stones
– Emergenceingames.com

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