Have you ever wanted a dedicated personal trainer, and a psychologist, to help you in the game? You can now get this with GetSupremacy.
Vinncent Willijam Vermillion, founder and CEO of GetSupremacy, discusses plans to create a premium esport coaching platform to increase player levels at breakneck speed. The platform will start with CS:GO first. With a compelling idea and having previously developed software for artificial intelligence and neuroscience, he has enough experience to make this project a success.
Together with an impressive team of PhDs in the fields of HRV (Heart-Rate Variability) and Neuroscience from the University of Washington School of Medicine and UCLA, the team started ‘The Game: BRAIN AI’: a suite of artificial intelligence software for tracking professional players and those who want the most effective way to improve their skills.
“It is our vision and goal to be the de facto platform for all the eSports training that management needs,” says Vinncent, whose team caters to players looking for a “ companion, coach, and psychologist” in the game.
That’s an ambitious goal, and GetSupremacy isn’t the only party pursuing the idea. For example, in Dota 2, platforms like Gosu.AI and OpenAI are resonating with their distinctive approach to AI eSports analytics. So how is GetSupremacy different?
“There are four main reasons why we see a need for this platform,” Vinncent confirmed. “First reason: although there are many websites for statistics and advice and there are separate platforms for professional players and streamers to give advice, gameplay and tactics, the information is in this area. too fragmentary for the average player, and a nightmare for you to know what information works, what information does not.”
“Also, with so many solutions on the market, which means you’ll play less games, and focus on Notepad, Excel tables, and Google Docs…it’s not fun. And unless you’re motivated, it’s not going to work.”
“The second reason is that for teams that don’t have a clear manager or coach, the players will practice on their own according to their own preferences and personal motivation. As we know – the members are always changing, and this is very difficult for the team to be stable, systematic, and to keep the correct training schedule and coordinated tactics. Even the teams with the reserves have big problems with stability.”
According to Vinncent, there really does exist a paradigm of “how many hours you have to invest in a decent workout”. But the model lacks the efficiency of training, which he hopes his platform will address.
The third reason, he says, is that currently, “there’s no platform that focuses on time management or the effectiveness of a team’s practice sessions – not to mention how the members practice together.” , and that can determine the effectiveness and expertise of that workout.”
Ultimately, the most important purpose of the project is its vision, which Vinncent describes as “most important of all”.
“Nobody faces these problems ‘under the same roof’, while still focusing on scale. Being able to go from 1000 people on one platform to 10 million people is quite significant – and if you are relying solely on personal opinions for coaching based on personality as well as habits, training schedules and individuality, There’s no way you can do this without applying artificial intelligence – aka Applied AI.”
“Fortunately, we already have the experience of bringing in Applied Ai, so the results are clearer.”
Confronting this problem can seem like a rough road, Vinncent admits. “The biggest issue will always be the balance between data quality and results,” he said. “Simply put: the platform must balance creating a great user experience with helping them play better, while we use the data they provide to train and improve recommendations.” reports from AI.”
Their work is receiving great praise from the community, and is being collaborated by several top teams. “It really amazes me how many people are willing to take the time to test our Beta app, despite the many bugs and inadequacies the software has,” Vinncent said. “There are a lot of gamers out there that see the benefits of this platform. It will give them a better training system and help develop the necessary skills in a scientific way.”
With a bootcamp schedule, coaching, aim assist, and neuroscience insight, among other things, GetSupremacy Beta is open to anyone who wants to try it out. Currently, the number of games is limited to CS: GO, but Vinncent and the team have begun to expand into other popular esports. In the meantime, if you want to be a Counter-Strike player, let your team know so they can experience the software too – any feedback will surely help GetSupremacy get closer to being a success. Perfect esports tool.
Source: Cybersport
Source link: The first artificial coach for CSGO: GetSupremacy
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