During an interview with IGN, Hidetaki Miyazaki explained to fans that they might see elements of Dark Souls.
“Elden Ring is a third-person action RPG in a fantasy world. In terms of gameplay, it will be heavily influenced by Dark Souls,” Miyazaki said. “However, that doesn’t mean the game will play the same way. With a larger and more open environment, the combat system is also fundamentally different.”
FromSoftware’s Dark Souls, Bloodborne and Sekiro: Shadows Die Twice are all developed using Metroidvania-inspired maps. That means you can return to old levels, but interacting with them will be different – be it new skills that allow players to explore new locations, or ending the story will change a few things. . Miyazaki explains that the environment in Elden Ring will be larger, which also means we won’t have to go back to the old areas as much and have more places to explore.
However, there is one thing that players will not see in their journey that is towns and NPCs. However, Miyazaki admits the game will still have their remnants, just like previous older titles.
“Creating a new game genre was a big challenge for us,” explains Miyazaki. “If we wanted to add more towns, it would be too much of a challenge, so the team decided to create an open world game to focus on what we do best.”
However, there is one thing we will encounter in Elden Ring that is the difficulty of the game. Sharing with Xbox this time, Miyazaki explained that keeping the same difficulty has always been the soul of games from FromSoftware.
“The importance of the experience that players feel when overcoming challenges will remain the same as in our other games,” he said. “I believe it will be an extremely satisfying experience.
Source link: Elden Ring will be as difficult as Dark Souls but combat mechanics will be ‘different’
– https://emergenceingames.com/