Aghanim’s Scepter, also known as the green stick, possesses an extremely special use. Its ability is to buff the hero’s ultimate skill (up to 96 out of 115 heroes are supported by Aghanim’s Scepter). However, not everyone builds Aghanim’s Scepter for their hero, most of it is for core Intelligence or offlane heroes. For support, it’s out of reach because this is a position with a small amount of gold, unless the game drags into the late game. As for carry, there are many other items that give better stats than Aghanim’s Scepter or items that counter enemy heroes if needed.
Although owning stats is not bad when it adds points to all 3 stats, it doesn’t increase DPS or survivability much for carry. However, there are a few cases when it is an extremely useful item when used against heroes or the tactics used by the opponent. Below is an article analyzing when to go to Aghanim’s Scepter for carry?
Luna is one of the strong carry thanks to her ability to farm out fire because of her Moon Glaives skill combined with high movement speed, making her able to farm from one field to another in the fastest way, not only like so Luna can also eat ancients very early. Luna is a hero with strong laning, good combat from level 7 and up, and a real house pusher. Thanks to these advantages, she is one of the most popular and successful heroes in the game with 13% of the total picks and almost 53% of the win rate.
Aghanim’s Scepter seems to her rather redundant – it doesn’t solve her survivability issues or provide the ultimate through BKB and is often a waste item. Patch 7.07 solved this problem with two pretty powerful talents: +100 damage Moon Beam at level 20 and 0.25s mini Stun at level 25, which makes Aghanim’s Scepter a trivial item for Luna into an item. extremely good in some cases.
Meta-analysts say that the majority of pro teams would love to have both versatile heroes one in mid and one in Safe lane, these heroes are interchangeable if either hero has a good farm. more and better team carry. Luna can be an unsuitable carry for the team’s strategy as in the draft, she can be picked early in the game and shut down in the laning phase. In this case, thanks to the extremely strong farming ability, this difficulty can be somewhat reduced, but Aghanim’s Scepter is a good choice if you want Luna to have more impact in the teamfight.
With 400 damage caused by the extremely powerful first and Ultimate skills, it can make Luna a huge threat. It can finish off the enemy support and cause the enemy carry to retreat. In the late game, what’s most important is a good teamfight, and with Luna following the Aghanim’s Scepter build, it can still bring good results, if used properly. With Roshan dropping the Refresher Shard for the 3rd time, this makes it possible for Luna to counter the enemy buyback. It is also a good way to counter heroes standing in the highground in the back like Tinker or Sniper, especially when combined very well with mobile heroes in the squad.
In the recent update, Medusa was nerfed, but she is still one of the strongest carries currently in this meta period, causing the opponent to win in under 40 minutes or else everything will go wrong. out very bad. When confronting Medusa will often lead to 2 cases, one is to focus on killing all of this hero’s teammates so that this hero can comfortably have space, then focus on finishing this girl last, the other is to focus on all. Kill this hero first and leave her teammates alone. Despite her near-unmatched strength, this hero is not unbeatable – she may have a 57% win rate in over 5,000 games, but there are still a few heroes who can. counter get Medusa in late game.
Manaburn is the most powerful counter to Medusa. All 3 heroes Weaver, Anti-Mage and Mirana possess manaburn skills and talent combined with Manta Style that will make Medusa’s mana drop in an instant, besides heroes possessing Illusion skill sets can also go to Diffusal Blade to be able to counter Medusa. And this is also the time when Aghanim’s Scepter is most effective when making Mystic Snake the best clear illusion skill.
If confronting Fantom Lancer, then in addition to going Aghanim’s Scepter, you should also consider the combo BKB + Mjolnir to be able to counter Fantom Lancer better, BKB is an item that most carries go up, and for Mjolnir, In addition to the effect of countering Fantom Lancer, it increases the ability to farm as well as provides a huge amount of attack speed for Medusa. For Anti-Mage and Chao Knights, just a single W will make all illusions of these two heroes disappear and will also rob a large amount of the enemy’s mana, this can save your teammates. himself or save himself while being chased.
Besides, it also causes a petrified state, increasing the physical damage dealt to the opponent, but will make the opponent immune to all types of magic damage, So use Mystic Snake reasonably if the team Your picture is mostly heroes dealing magic damage.
Drow Ranger in professional competition is usually picked in 2nd or 3rd place if the team consists of heroes that need to be farmed. Her main purpose is not to deal damage, but to distract the enemy and push the house, while her teammates will do their best to keep her alive. This hero works well with heroes like Puck, Storm Spirit, Queen of Pain, etc. This is a hero who can control the map in the mid game to create space for his teammates.
Drow Ranger’s mission is to farm and not die, this will cause the lane to always be pushed up to create space for other cores to farm. And Aghanim’s Scepter is one of the right items in this case, it increases her survivability, her ability to farm and increases the speed of clearing creeps, helping Drow ranger own other core items faster. .
This is a pretty good item when you find that the early game of Drow or his teammates is not good, and you are not sure that you will end the game early. Most of the time, if the early game is good, you’ll push lane more directly and proactively.
Besides, this is an extremely good item for anti-illusion, especially in combination with Mjolnir. Drow’s only flaw is that it’s difficult against straight-hit heroes, so she should pick her if you’re up against heroes she can fight against.
Shadow Fiend with its Magic build is getting more and more popular, thanks to Shadowraze’s mechanics changes plus the talent tree that makes Shadow Fiend a true mid-monster. But is it better to build Aghanim’s Scepter for SF in Arteezy’s Magic path than this item for classic damage?
There was some controversy over the choice between SF’s level 25 talents such as 40% cooldown reduction or +3 damage per Soul Stack Necromastery. And with possession of Aghanim’s Scepter increases the number of Souls possessed by 10. This benefits both Ultimate and hand damage by at least 20 damage. In fact, the power that Aghanim’s Scepter provides for this hero is extremely rare, not only providing a decent amount of stats, but it also focuses on promoting the inherent strength of SF.
So to be able to fully exploit Aghanim’s scepter, you should choose for the SF talent +3 Necromastery damage, forget about reducing the cooldown for Magic damage by 40%. Anyway, we still have to rely on line up as well as enemy heroes to build Shadow Fiend properly. Most of the players who choose the talent drop 40% cooldown because it works on Black King Bars, Manta Styles, Hurricane Pikes, Shiva’s Guards and many more, this is also part of what makes Shadow Fiend with its Magic build even better. increasingly popular.
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