How long have we been thinking wrongly…
Most of us young people are not familiar with the use of guns but know quite a bit about them. That knowledge comes mainly from movies and games. There is a lot of information that is true to reality, but there is also a lot of false information.
In this article, we invite you to “flip” the misconceptions about guns in the game, along with learning it in practice.
Range of shotguns
The range of shotguns is perhaps one of the most misunderstood notions. Shotguns that appear in Battle Royale games are often unpopular, although their damage is great. Because the shotgun’s range in the game is very short, you have to get close to the enemy. And shotgun will not be effective when you stand at a distance from the enemy, this will be like a “mosquito bite”.
However, the reason the shotgun is so weak is usually due to the weapon balance mechanism and the design of the map in the game.
In the real world, shotguns are also used to attack at short distances, but its range is much larger than what you see in the game. Shotgun bullets come in many different versions, they can be fired as shrapnel and radiate in all directions, or fired as a unidirectional projectile like a rifle. For shotgun shrapnel, the higher the number, the higher the damage, but in return, the distance will be shorter.
Normally, the effective range of shell shells is around 50 meters, but it doesn’t produce too much smoke and still fires fairly accurately in the 25-30 meter range. As for the slug type, it can shoot accurately to about 150 meters. In addition, one more thing to note is that the problem is not in the maximum range, because if you get hit by a shotgun’s stray bullet even a few hundred meters away, you can still lose your life as usual. In shooting games, often the shooting distance takes place in small locations, a few meters apart, so it is understandable that game makers have to reduce the shotgun’s damage range.
Choose full auto mode as default and dry
In shooting games like Call of Duty or Battlefield, have you ever actively switched from full auto mode to single mode of M4A1 or AK-47 guns? Rarely, of course, or not at all. Simply because we are so used to using full auto mode as the default mode to dry the enemy. The reason is that the enemy in the game will need to hit many new shots, and if you can practice keeping the center of the gun stable when drying, it is not too difficult. In addition, in the game, there are no cases of guns being damaged or jammed … and so on.
In the movie, you see people discharge bullets continuously without changing the magazine, but in reality, it only takes 3-4 seconds of continuous discharge to change the magazine. In the game, this problem is not very important, because sometimes when you can only shoot a few bullets, you have to press the button … change the new magazine.
But the important thing here is that in reality, full-auto firing is almost never the case.
According to Chris Kyle – the famous American sniper – shared, continuous gun drying is only used for the purpose of forcing the enemy to flee. If you want to increase the accuracy of each shot, you can only use single mode, no matter what type of gun you use. In other words, the accuracy of each shot in Full Auto mode is zero, because each bullet flies in the direction the barrel is pointed at during the time the gun recoils when drying. In addition, such drying will cause the gun to run out of ammunition very quickly, a 30-round cartridge will run out after only 3 seconds of drying and the barrel will also be very hot. In short, in full auto mode, it will be very difficult for the soldier to hit the target, quickly run out of ammo and increase the chance of damaging the gun.
The sound of the gun is not very loud
Most of us are not very familiar with gunfire. The sound of gunfire in movies and games is usually not very loud. Maybe they stand out among the sounds in the game, but not so much that the player can imagine exactly how loud the gunfire is in reality. In the game, shooting each other in the room is too normal. And this is one of the biggest misconceptions about guns that the game makes you believe.
In fact, the gunfire is much more terrifying than that. Typical gun shots range from 140 to 170dB, depending on the type of gun. For those of you who don’t know, 140dB is the volume of a jet engine, which lets you know there’s an airplane from miles away. Too much exposure to direct gunfire without protection can lead to permanent hearing damage. So ordinary soldiers have to use earplugs, American commandos use headphones with the “jammers” feature, the military version of ANC (active noise cancellation).
The silencer can “silence” the sound of gunfire
If the incident of misleading players about gunfire is simply because the game does not have a way to show the loudness of gunfire, the effect of the silencer is completely fake. In most shooters, the silencer is so “magical” that just attaching it and you can take out enemies right under their teammates’ noses. The sound of gunfire was now as low as the sound of a book folding. Typically, games like Hitman, Splinter Cell, Sniper Elite, Sniper: Ghost Warrior, silencers are used by the game as an item in the “stealth mechanism”…
In fact, the silencer is effective, but much less so. For example, a conventional silencer can reduce the volume of an M4A1 or Glock pistol from 160dB to 125dB. And that’s still a volume that easily makes your ears tingle. For comparison, it reduces the volume from the sound of a jet engine that can completely deafen you to the equivalent of a machine hammer that keeps you awake.
Bulletproof armor is a form of… “health bar”
In the movie, it is true that it is bulletproof, but in the shooting theme game, we often think that when wearing armor, the main character will have another “health bar” to increase the chance of survival in the screen. gunfight. This bar has the same mechanism as the health bar. Maybe when the armor is still on, the blood does not splash on the screen, but usually if the armor is hit by bullets you can still fly and jump as usual, still holding the gun and pulling the trigger as if nothing happened.
However, in reality, the story is more complicated than what you see in that game. Real life bulletproof armor is divided into two types, “soft cartridges” and “ballistic plates”. “Soft cartridges” are lightweight and can be worn under a shirt or jacket. It does not interfere with movement too much so you can still walk normally. However, it is only resistant to 9mm pistol bullets or splashes. But as for the bullets of the AK or M4 gun, it can fly through like through… tofu.
Therefore, on the battlefield, soldiers would use “hard ballistic plates”. There will be 2 main pieces of armor covering the chest and back – the places that are usually most vulnerable to bullets when shooting long-range. In addition, it can also come with smaller bulletproof panels on the side. You will need to wear specialized suits and especially to withstand its weight if you want to wear this type of armor. A plate of armor a few centimeters thick would weigh more than 3 kg.
Although less mobile and less comfortable, “ballistic plates” will better protect your life. There are many types with different levels of protection, for example, level 2 is resistant to 9mm FMJ bullets flying at 389 m/s, or level 4 can withstand 30.06 M2 AP FMJ bullets flying at speeds 878 m/s. The biggest problem in the game here is not the level of bulletproof or the variety of armor, but the reaction of the wearer when hit by bullets.
No matter what armor it is, in real life, although the bullet does not deal damage, it still has an extremely large kinetic energy, and this force will be evenly distributed over your body, so it is still very dangerous. Roughly speaking, it’s like a water bottle cap rushing towards you at the speed of a train. It won’t pierce the skin, but it will knock you down. If you wear “soft cartridges” armor, you may even get bruises or broken ribs. In general, the concept of armor in the shooting games that you often play is not necessarily correct.
Pistol is the ultimate weapon to save life
Changing the wind a bit, this notion about pistols is not necessarily wrong, guys. In the game, it is usually the starting gun until you find a better gun, or this will be the last gun you can use to defend yourself. When the rifle runs out of ammo and the enemy is constantly approaching, changing to a pistol will be more reasonable and faster than reloading the main gun.
In fact, according to Chris Kyle – a famous American sniper who participated in the war with Iraq – shared that once, he exchanged the SIG-Sauer 226 pistol delivered with a Colt 1911 that he had delivered. he was given a private gift. He changed it not because of the moral value it brought, he changed it because the SIG-Sauer used 9mm ammo which was quite weak, and the Colt 1911 used .45 ammo so it was stronger. Kyle also shared that if he had to use a pistol, the situation was “thousands of pounds hanging by a hair”, and he also had no other choice. Therefore, in the game, changing to a pistol to save life is not much different from reality.
Video summary of the article:
6 misconceptions about guns that games have made us believe
Source Game Pressure compiled GVN360
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