Enjoyment

Sweetser, P. (2009) Internal User Testing: Tips & Tales. Presented at Game Connect Asia Pacific , Melbourne, Australia (6-8 December, 2009).

Sweetser, P. & Wyeth, P. (2005) GameFlow: A Method for Evaluating Player Enjoyment in Games . ACM Computers in Entertainment 3 (3).
 
Sweetser, P. & Johnson, D. (2004) Player-Centred Game Environments: Assessing Playing Opinions, Experiences and Issues . Entertainment Computing - ICEC 2004: Third International Conference, Lecture Notes in Computer Science , 3166, pp. 321-332.
 
Sweetser, P., Johnson, D., Sweetser, J., & Wiles, J. (2003) Creating Engaging Artificial Characters for Games . Proceedings of the Second International Conference on Entertainment Computing . Pittsburgh , PA : Carnegie Mellon University .
 
Sweetser, P. & Dennis, S. (2003). Facilitating Learning in a Real Time Strategy Computer Game . Entertainment Computing: Technologies and Applications (eds. Ryohei Nakatsu and Junichi Hoshino). Kluwer Academic Publishers, Boston.
 
Sweetser, P. & Drennan, P. (2003) User-Centred Design in Games . Presented at the Australian Game Developers Conference Academic Summit , Melbourne, Australia (20-23 November, 2003).
 
Johnson, D., Gardner, J., Wiles, J., Sweetser, P. & Hollingsworth, K. (2003). The Inherent Appeal of Physically Controlled Peripherals . Entertainment Computing: Technologies and Applications (eds. Ryohei Nakatsu and Junichi Hoshino). Kluwer Academic Publishers, Boston.