Emergence

Sweetser, P. (2008) Emergence in Games. Presented at IEEE Symposium on Computational Intelligence in Games , Perth, Australia (15-18 December, 2008).

Sweetser, P. (2008) Emergence in Games. Presented at Game Connect Asia Pacific , Brisbane, Australia (19-21 November, 2008).

Sweetser, P. (2007) Emergence in Games . Hingham, MA: Charles River Media, Inc.
 
Sweetser, P. (2006) An Emergent Approach to Game Design - Development and Play. Ph.D. Thesis. University of Queensland, Australia.
 
Sweetser, P. (2006) Environmental Awareness in Game Agents. In Rabin, S. (Ed.), AI Game Programming Wisdom 3 , Hingham, MA: Charles River Media, Inc.
 
Sweetser, P. & Wiles, J. (2005) Scripting versus Emergence: Issues for Game Developers and Players in Game Environment Design . International Journal of Intelligent Games and Simulations 4 (1), pp. 1-9.
 
Sweetser, P. & Wiles, J. (2005) Combining Influence Maps and Cellular Automata for Reactive Game Agents . 6 th International Conference on Intelligent Data Engineering and Automated Learning, Lecture Notes in Computer Science , 3578, pp. 524-531.
 
Sweetser, P. (2004). How to Build Neural Networks for Games. In Rabin, S. (Ed.), AI Game Programming Wisdom 2 . Hingham , MA : Charles River Media, Inc.
 
Sweetser, P. (2004). How to Build Evolutionary Algorithms for Games. In Rabin, S. (Ed.), AI Game Programming Wisdom 2 . Hingham , MA : Charles River Media, Inc.
 
Sweetser, P. (2004). Strategic Decision-Making with Neural Networks and Influence Maps. In Rabin, S. (Ed.), AI Game Programming Wisdom 2 . Hingham , MA : Charles River Media, Inc.
 
Sweetser, P. (2004) Using Cellular Automata and Influence Maps in Games. Presented at the Australian Game Developers Conference , Melbourne, Australia (2-4 December, 2004).
 
Sweetser, P. (2002) Learning AI in Games . Presented at the Australian Game Developers Conference, Melbourne, Australia (6-8 December, 2002).