Sweetser, P. (2004). How to Build Neural Networks for Games. In Rabin, S.
(Ed.),
AI Game Programming Wisdom 2
.
Hingham
,
MA
: Charles River Media, Inc.
Sweetser, P. (2004). How to Build Evolutionary Algorithms for Games. In Rabin, S.
(Ed.),
AI Game Programming Wisdom 2
.
Hingham
,
MA
: Charles River Media, Inc.
Sweetser, P. (2004). Strategic Decision-Making with Neural Networks and Influence Maps. In Rabin, S.
(Ed.),
AI Game Programming Wisdom 2
.
Hingham
,
MA
: Charles River Media, Inc.
Sweetser, P. (2004) Using Cellular Automata and Influence Maps in Games. Presented at the
Australian Game Developers Conference
, Melbourne, Australia (2-4 December, 2004).
Sweetser, P. (2002)
Learning AI in Games
. Presented at the
Australian Game Developers Conference,
Melbourne, Australia (6-8 December, 2002).