Books
 
 
The future direction of game development is towards more flexible, realistic, and interactive game worlds. Emergence in Games provides a detailed foundation for applying the theory and practice of emergence in games to game design. Emergent narrative, characters and agents, and game worlds are covered and a hands-on tutorial and case study allow the reader to the put the skills and ideas presented into practice.
 
 
 
Emergence in Games
Edited by Steve Rabin.
 
In AI Game Programming Wisdom 3, you'll find an entirely new collection of exclusive tips, tricks, techniques, algorithms, and architectures that can't be found anywhere else. And as with previous volumes, the goal of this book is to offer useful, insightful, and clever ideas to help expand your own personal AI toolbox.
 
Articles by Penny Sweetser:
  - Environmental Awareness in Game Agents
 
 
Edited by Steve Rabin.
 
AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophies. AI Game Programming Wisdom 2 provides advances, discoveries, and triumphs that will influence and drive game AI for the next decade.
 
Articles by Penny Sweetser:
   - How to Build Neural Networks for Games
   - How to Build Evolutionary Algorithms for Games
   - Strategic Decision-Making with Neural Networks 
     and Influence Maps